Archive for the 'Zachariah' Category

Cleansing Fire.

So. I’m not going to get into the brutal details of it, but I’d just like to say , that as of wednesday, all projects which I had been working on, which encompasses a pretty solid 8 months or so of work, are prematurely terminated. The data has been permanently lost, and cannot be recovered. Also lost is every single photograph I ever took, almost every script I ever wrote, and a healthy dose of custom skin work, map work, texture art, special unique mods,  and Custom UT maps.
So. that’s that. I’ll try to get some clips of some of the lost conent up onto the interwebs. all that remains of these projects is low quality WIP renders, uploaded onto the litfuse FTP site. There’s quite a few projects that you didn’t even know were being worked on, that are now gone, quite a painful bit of loss eh.

Let’s play some L4D

Picking up the slackers.

It’s been too long. I’d like to thank Mike for picking up slack and actually producing something while me and rob have been so preoccupied lately. It’s good for everyone out there to know that we’re not dead, we’re just working really REALLY hard.  I’ve got a film under way, that’s Just recently passed the halfway mark in terms of completion, I’m not going to talk about it much or at all before I release it. I’ll just say that it’s a monster in terms of complexity of motion. Life in general has been pretty swank up here in Canada. What they lack in freedom, they certainly make up for in terms of Cold and gravy, so it’s kind of an equal trade off. Work is great as well, definately an awesome experience, but it does tend to eat up a bit of time and drive, so I hope you’ll all forgive the slowdown coming from me and Rob. We should have at least two things out by the end of the year (which is suprisingly close). As Mike’s pointed out, we’ll be out at the Machinima Festival in New York on the 31st-1st. If there’s any new york local machinima fans out there, you come out to find us. I guarantee that every person who can quote a litfuse movie to us, will recieve a hug.  I can’t think of a whole lot else to say really. Things are good, and the films that you’re not hearing about are quite badass. I’m sorry they’re taking so long, but the amount of polish going into alot of this work is just so far above what’s been done [by us] in the past.

So yeah, Check us out at the new york festival. We’ll be easy to spot. Mike and Rob will be the ones walking around with the poofy accents and I’ll be the guy carrying the largest hangover! It’ll be great! -Zachariah

Moving on up!

Hey! just a quick update from Kaneda. Recently, I secured a deluxe apartment in the sky (10th floor), and am now embarking upon the laborious task of furnishing it. Today deskwatch, tomorrow, couchquest. My belongings finally arrived, not without incident, but they’re here. I’ll be back to working speed just as soon as I’m moved in. I need a desk before I can set up my gear, and a good chair before I can hunker down and work.
In other news, I’ve been playing some newish games (or new to me) lately, let’s hear the lowdown.

Battlefield: Bad Company.

This one is a mixed bag. On the one hand, it has fun moments, and some funny moment’s of dialogue. Lots of different weapons, and some slick graphics most of the time. On the other hand, it’s rather forgettable, in terms of story. The concept is good (soldiers pursuing gold) but the execution really doesn’t make the most of it. However, I would recommend this game based solely on the quality of the sound production. This has got to be, without a doubt, the best sounding game I have ever played. The dice audio guys really went all out here, and it shows.

Soul Caliber 4 (360)

first off, if you have the option to get this game, get it on the PS3. By now I’m sure you’re aware of the whole yoda/vader exclusivity. Frankly, I don’t think too highly of any of the star wars properties, so I didn’t really care at all about the characters when purchasing the game. However. as it turns out, Yoda, is the most unbalanced, ridiculous character I have ever seen in a fighting game. He’s too small to be hit by high attacks, and he cannot be grabbed, add to the fact that his jumping around makes him very difficult to hit, and you’ve got a recipe for cheapness. I cannot imagine vader being a less balanced character than yoda, so if the chance arises, pick up the PS3 version over the 360 one. Other than that, the game does not fail to impress. The fighting mechanics are still slick, the moves are expanded a bit, and the whole thing looks gorgeous. The character creator is also very powerful, and definately adds a ton of value. Haven’t tried online multiplayer yet, so can’t speak about that.

Burnout Paradise.

I played the demo for this game and was impressed , but not impressed enough to purchase. I’m a long time burnout fan, so this should have been a must buy, so the fact that I DIDNT purchase it on release, should speak to how I felt about the demo. Well, time’s come around and I find myself with the game, and let me tell you, this game is seriously the victim of a terrible demo. The full, expanded game feels completely different from the taste that’s available on the xbl marketplace. The full game features many fun mechanics (like having to find and takedown a car in order to acquire it) that really add alot to the game. As well as things like different types of cars having different boost mechanics, and the general size of the city, and soundtrack selection, all make this worth a second look, for those of you who dismissed it from the demo.

Modcast with Lit Fuse Films

As Zach said in an earlier post, we’ll be in a live podcast with Moddb which they like to call modcasts. I think you just go here and watch/listen.

The times will be as follows:

  • Sunday July 27th, 19.00 GMT (UTC) 20:00 for us Brits, stupid farmers and their BST…
  • Sunday July 27th, 12:00 PDT (UTC-0700)
  • Sunday July 27th, 14.00 CDT (UTC-0500)
  • Sunday July 27th, 15.00 EDT (UTC-0400)
  • Sunday July 27th, 20.00 BST (UTC+0100)
  • Sunday July 27th, 21.00 CET (UTC+0200)
  • Sunday July 27th, 22.00 EET (UTC+0300)
  • Monday July 28th, 03.00 WST (UTC+0800)
  • Monday July 28th, 04.00 CST (UTC+0900)
  • Monday July 28th, 05.00 EST (UTC+1000)

More info can be found here. Many thanks to Ryan for uploading all our videos to the Lit Fuse Moddb group.