Zach and I have been working together through the Unreal editors, finding out knowledge about somethings and then teaching each other when we need to know. The thing with the GoW editor is that for some reason, you have a lurking feeling that the simplest thing you do is going to set it off and crash. BUT we found that the GoW editor has a lot more assets provided than UT3’s, much more, it’s mainly because Gears is a strong Single player game where there’s a lot for us Machinima creators to use other than a Multiplayer game. I also got to say it’s a very complex editor to use, it’s taken me since late April/early May to get to where I am now with Unreal and I’ve only really started to scratch the surface of what we could do with the engine.
As time goes on, practice makes perfect, so here’s an image of something I’ve been practicing doing. Animations, check. Lip sync, check. Depth of field, check. Attach weaponry, check. Soon to come are emitters.






haha, nice!
Nnnnnnice work.
I like the GoW editor a lot. You are right about it having a steep learning curve. But as your picture indicates the results are impressive. Nice work.
Why does he always have to look like a pine cone is shoved up his ass?
Can’t we see a smile, at least once?
He looks like he has a pine cone up his ass, because he has D:
He doesn’t have a smile facefx anim :(
Will try and figure out how to make one.
“Superman to the rescue!” *thump*
really nice image there, great work!
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